McBeath 2006 asks, are video games a main source of many major problems that plague youths today? And he answers that video games are one of the most popular ways youths entertain themselves today and a seemingly harmless game could be causing serious damage to the player. Video games can be connected to these problems for youths today: obesity, lack of social skills, decline in schoolwork productivity, confusion between real and unreal, and aggressiveness. He worries that video games are connected to obesity because instead of going outside and getting exercise youths are staying inside and playing video games. This sedentary lifestyle can bring nothing but trouble to youths and is very dangerous to their well being.
In his opinion, a young and impressionable child could possibly see what they are controlling on a video game and mistakenly think that they can do the same. This could further confuse the already baffled child on what is real and unreal. This could be even more prevalent with graphics in video games becoming even more realistic.
He also argues that children who are playing violent video games are being desensitized to this at a young age. Violent video games are even more damaging then seeing it on television because the player is controlling the violence and is most often rewarded for it. This could falsely lead them to believe that violence is accepted.
In his opinion, a young and impressionable child could possibly see what they are controlling on a video game and mistakenly think that they can do the same. This could further confuse the already baffled child on what is real and unreal. This could be even more prevalent with graphics in video games becoming even more realistic.
He also argues that children who are playing violent video games are being desensitized to this at a young age. Violent video games are even more damaging then seeing it on television because the player is controlling the violence and is most often rewarded for it. This could falsely lead them to believe that violence is accepted.
However, Manali Oak 2008 speaks on positive effects of video games. He publishes his article and says that it is not true that video games encourage anti-social elements and violence. Rather they affect the players positively.
In his opinion playing video games demands an interactive involvement of the players. As a player, person starts identifying with some character in the game and act for it. This excited state of mind has a positive effect on the player. Playing video games is surely better than watching television as video games are interactive.
He also adds that playing video games involves problem solving, planning, estimation and analysis of the moves or actions of both player and his opponent. This affects the player positively by developing in him/her problem-solving skills, analytical and estimation skills and quick decision-making
He notices that in playing video games, person needs to manage his resources such as the time, his armor or his people. This is a virtual activity but it evolves abilities of resource management and testing. He learns to recognize the types of situations and react to them with determination. Player learns to map the virtual world scenarios to those in the real world.
He also adds that playing video games involves problem solving, planning, estimation and analysis of the moves or actions of both player and his opponent. This affects the player positively by developing in him/her problem-solving skills, analytical and estimation skills and quick decision-making
He notices that in playing video games, person needs to manage his resources such as the time, his armor or his people. This is a virtual activity but it evolves abilities of resource management and testing. He learns to recognize the types of situations and react to them with determination. Player learns to map the virtual world scenarios to those in the real world.
European Parliament 2009 has been debating whether to limit children’s access to video games. In a press statement , the parliament concluded that games could have “harmful effects on the minds of children”. But headline in the Guardian Magazines 2009 says, “Video games are good for children.”
One study suggests that video games make young people more aggressive and other study would argue that video games helps us learn.
Douglas A. Gentile PHD 2009 argues that games can have both positive and negative consequences, and what researchers find, would depends for what purpose they are testing.
A very good literature review - well done
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